412 packages found.
Mod
Function Delayer
Allows executing functions after a delay to reduce possible lag (EDD scheduler?)
Mod
Nametags2
Allow objects had nametags with observers, colors and range
Mod
hand_monoid
player monoid for controlling the look and abilities of the player's hand.
Mod
Seasons Clock
API for getting various "season" parameters based on server time and a few customiable settings. Doesn't change gameplay; just a library that other mods can use to do seasonal things.
Mod
Autobox
Auto Collision/Selection Loading Boxes
Mod
Interchangeable Hands
Demonstration of Luanti's capability to dynamically change the player hand.
Mod
Loot
A loot framework.
Mod
Mapsync
Synchronize the ingame map with a lua-backend
Mod
Nodecore Mod Resource Library
Resources to be used for NC Content
Mod
Template to Easily Make Fancy Voxelized Models
Provides voxelmodel.obj, a model designed to be shaped by changing its texture, in order to easily create fancy voxelized models.
Mod
Mesecons Stealthnode
Register your own Ghoststones.
Mod
Prop Hunt Modpack
Transform into nodes and with a minigame.
Mod
Sway
A simple inventory that makes use of Flow forms.
Mod
Babelfish Redo
Translate chat messages into other languages
Mod
Discrete Player API
A library for games which attaches players to node grid
Mod
NucleoTest
Battle Royale-like game. Provides an API and a reference implementation. Highly radioactive. Work in progress.
Mod
FS51
Compatibility layer for formspecs
Mod
Teal Language support for Luanti
Adds support for running Teal scripts. Teal is a variation of Lua that allows for static type checking.
Mod
Anti Exploit
Protects against exploits
Mod
Advanced Fight Library
Library for implementing advanced combat systems with hitbox-based damage and body part health tracking
Mod
Central Message
Simple API to show messages to the center of the screen to players.
Mod
Star
A* Pathfinding algorithm implementation
Mod
LCD Font
A simple font for font_api
Mod
Weapons API
Adds an API to easily register custom weapons